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Improve Your Play Series by Larry Matheny
This popular series of instructional hands has appeared here starting in 2004.
Click on a hand below:
Basic Principles
Asking Bid
Fit-Showing Jump
No Stopper
Find the Overtricks
Avoid the Minors
Watch Partner's Card
Proper Signaling
Only a Squeeze!
Double Game Swing
Simple Counting
Remember the Bidding
Assume the Best
Keep Control
Stay Calm
Go With the Odds
Proper Slam Bidding
Exclusion Blackwood
A Lucky Hand
Mind the Vulnerability
Gambling 3NT
Show the Shortness
Another Splinter Bid
The Right Defense
Too High
Good Defense
Cash Out Time
The Negative Double
Finesses Aren't Needed
No Stopper, Partner
Keep Communications Open
Dangerous Opponent
Take Advantage of the Breaks
A Little Luck
The Right Tool
Majors Over Minors
Skill or Luck?
No Duck
The Splinter Hand
Good Hand Evaluation
A Well-Bid Slam
Break Up the Squeeze
Suit Preference Signal
Think Before You Play
Another Finesse Avoided
The Nine Wins!
Try for the Overtrick
Ouch!
Keep an Open Mind
Gloating is Bad
Don't Duck
The Important Overtrick
The Double
The Mighty Queen
Save Your Entries
Find the Entries
Lebensohl
Preempts Work!
Deschapelles Coup
Use Your Entries Wisely
Know Your Card Combinations
Smart Defense
Don't Give Away Your Hand
Combine Your Chances
Your Best Chances
Don't Touch Trumps
Smart Play
Cue Bidding
A Cross-Ruff
Delay Your Decision
Thanks for the Preempt
Defense Is Tough
Don't Finesse
Valuable Overtrick
Unfortunate Preempt
Good Opening Lead
Don't Duck the Ace
Stop and Count
Unblock the King
Place Their Cards
The Intra-Finesse
Protect the King
Lucky or Good?
A Simple Squeeze
Is It a Guess?
Elimination Play
The Throw-In
A Useful Convention
Difficult Defense
A Trump Coup
Just Count
I Hear You
Simple Math
The Power of an 8
A Great Slam
Trump Promotion
Take Advantage of the Lead
The Splinter Bid
An Easy Squeeze
Be Careful!
Finesse? Never!
The Power of the 5
The Practice Finesse
Delay Drawing Trumps
Don't Give Up
Don't Guess
The End Play
Place the Cards
Learn When to Quit
Take Your Best Chance
Delay the Squeeze
Count Your Tricks
Count Their Points
Roman Keycard Blackwood
Defense Can Be Fun
Help Your Partner
Do It Yourself
Avoid the Finesse
Your Bid Could Cost
Prevent the Entry
Ask Partner for Help
Hold That Finesse
Should You Preempt?
Who Has the Ace?
Hope for the Best
Watch the Spots
Many Options
The Crocodile Coup
Another Splinter
Great Defense
I Only Had 5 Points!
Important Overtricks
Drury
Scrambling
Proper Hand Evaluation
Luck or Skill?
Sacrifice Early
A Lot of Luck
Tough Defense
Weak Defense
Double Trouble
So Many Options
Fascinating Game
Be Brave
Slim Chance
Could You Bid It?
Useful Convention
Think It Through
Bid One More
Count Your Tricks
Watch The Cards
Double Game Swing
Double Trouble
Blabber Mouth
Find The Queens
Matchpoints Or IMPs?
Where Is The King?
Don't Be Greedy
Loser On Loser
Re-evaluate Your Hand
Discovery Play
Favorite Opponents
Easy Slam
Slam Bidding
Watch Partner's Cards
Proper Hand Evaluation
Retain Control
Don't Take The Finesse
Watch The Spots
The Greedy Defender
Very Lucky
The Uppercut
Help Your Partner
Bid Naturally
Wild Ride
Weak Jumpshift
A Well Bid Slam
Best Option
Another Squeeze
Assumptions
Listen And Learn
Count Your Tricks
Notrump Is Better
Simple Math
Dont Give Up
A Showup Squeeze
Wily Defender
Lead Director
Another Elimination Play
Discovery
The Right Tools
Stopper
Easy Grand Slam
Get Those Overtricks
Bad Defense
Trust Your Opponent
Defend Or Declare
Tough Hand
The Responsive Double
Don't Forget The Auction
Bad Lead
Bad Bid
Too Weak to Overcall
An Auction Giveaway
Another Lebensohl Bid
Forget Science
A Double Squeeze
To Bid Or Not To Bid
Slow Down
A Simple Squeeze
Too Much Information