PITA Preempts
March 15, 2014
Greg Foltz
Cry "Havoc!" and let
slip the dogs of war
—
Yond Cassius has a lean and
hungry look
—Caesar's suspicious comment.
Let us be sacrificers,
but not butchers, Caius.
We all stand up
against the spirit of Caesar;
—Brutus, explaining why
Cowards die many times before their
deaths;
The valiant never
taste of death but once
—Caesar tells Calpurnia that he is not
afraid of death
The main purpose of preempts is to obstruct the opponents auction..
They work. They cause pain and
uncertainty in the auction. PITA.
Hopefully this pain is mostly inflicted on the opponents and not your
partners.
The higher the preempt, the better. Preempt as high as you dare.
One level higher can make a world of difference. For example:
You Hold:
♠ 87 ♥ AQ ♦ K96 ♣
AQJT87
Right
Hand Opponent opens 2 ♠
-- Your call?
Right
Hand Opponent opens 3 ♠
-- Your call?
In the first case, you have an
easy 3♣ call allowing partner to pass,
bid 3♥
with a ♥ suit, or bid 3NT with a Spade stopper. In the second case, there seems to be no good alternative.
The Universal Rule of Preempts -- 1
and Done
Bid again only if partner
forces you to bid.
Know your Partnership style – 2 dimensions
Sound
vs. Light
Disciplined
vs. Unpredictable (variable)
The
recommended Style is:
Disciplined in 1st
2nd and 4th chairs.
3rd seat preempts have
more latitude because partner is a passed
hand
and game is unlikely.
The single most important thing in
Preempts: (Circle and Underline this)
Have the hand that your partner expects.
This is something that you and your
partners will need to work out. I am not
going to tell you what to bid with every possible preemptive hand that can come
up. Your partner is the one taking any
further action based on your initial bid.
I hope to give you and your partner some guidance and tools and
techniques to be better preempters.
II. Weak 2s vs. Weak 3s/4s – There is some overlap here. Todays lecture is
mostly about weak 3 and 4 bids. Some of
the issues also relate to weak two bids and to weak jump overcalls. Here’s a capsule summary of the differences
between weak 2s and weak 3s and 4s.
Weak 2s
5 to 10
HCP.
Usually contains some defense - Figure 1˝ to 2
Quick tricks.
Usually 6 cards; but may be 5 or 7.
Allows for partner to
ask about the quality of the hand.
Weak 3s/4s
3 – 10 HCP
Concentrated
values in 1 suit. Rarely an outside Ace.
Usually 7 cards; but may be 6 or
longer than 7.
Partner doesn’t get to ask you any
questions. You have the hand
that
partner expects (sound familiar?)
III. Evaluating your hand:
Suit Length and Quality – The more intermediates in your suit, the
better. QJT9532 is much better than
QJ86532. It is even better than AT86532.
Shape -- More shape is better: 7330 is better than 7321 is better than
7222
Outside stuff (defense) - Bad
- Scattered Qs and Js may be enough defense to keep
the opponents from making their contract.
Caution advised. If most of your
strength is outside your long suit, just pass.
Major suit support – Especially if partner is an unpassed
hand. Honor fourth in a major a definite
no-no if partner has not passed. 3 or 4
small may or may not be OK. Would
partner be disappointed in your hand as a dummy?
Count your playing tricks:
1) Count
every card after the third card in a suit as one playing trick.
2) In the
top three cards of each suit, each ace and each king = one trick.
3) Count
each queen as a trick if there is a second honor card in that suit.
4) Count
no trick for a singleton king, singleton queen or queen doubleton. Count only one trick for holding K-Q
doubleton.
In some cases this requires
only common sense:
1) ♠
KQJT754 ♥ 832 ♦ 3 ♣ 73
Clearly you will win 6 tricks in your own hand if spades are
trumps.
In other cases it requires a guess. The best procedure is to
estimate how many tricks your honor cards will win then add 1 additional trick for each card over 3 in
a suit:
2) ♠ 8 ♥ AQ87642 ♦
Q862 ♣ 3
Figure 2 playing tricks for the ♥
AQ.
4 more tricks for the heart length and 1 for the fourth diamond. Hence 7 tricks.
3) ♠
9 ♥ T3 ♦ QJT853 ♣ J842
The ♦ QJ10
will win 1 trick; ignore the ♣ J. Add
3 more tricks for the diamond length and 1 for the fourth club. Hence 5 tricks.
4) ♠
952 ♥ - ♦ K73 ♣ KJ97652
The ♣ K and
the ♦ K are 2 playing tricks. Add 4
more tricks for the club length. Hence 6 tricks.
IV. Other Important things to
think about:
Vulnerability is 1st key to
deciding how high to bid.
A middle of the road approach is
the Rule of 2-3-4.
Red – unfavorable vulnerability – You are
vulnerable, they’re not.
Overbid
by 2 tricks
Yellow – equal vulnerability – Both
vulnerable or both not vulnerable
Overbid by 3 tricks
Green - favorable vulnerability – They are
vulnerable, you’re
not.
Overbid
by 4 tricks
Our 4 example hands:
1) Open 2♠ at Red; open 3♠ at Yellow; open 4♠ at Green
2) Open 3♥ at Red; open 4♥ at Yellow or Green
3) Pass Red or Yellow; open 3♦ at green.
4) Pass at Red; open 3♣ at Yellow; open 4♣ at Green.
Position may modify how high you choose to bid.
1st
Position - you know nothing about the hand – no modifications.
2nd
Position – Be conservative, it may still be your hand. One opponent has passed. Partner may still
have game-going tickets.
3rd
position – Game is unlikely, it’s probably their hand. Full speed ahead. Partner should realize that you are
overbidding.
4th position – Open
promising hands from the top of your preempt range up to an opener. You hope to buy and play the contract. A weak 2 has 10-13 HCP and a good 6 card suit. An opening Game bid may be a pretty good
opening hand or better (but slam is unlikely)
IMPS vs matchpoints scoring should also influence how frisky your preempts are.
Survey says… Be more conservative
at IMPs than matchpoints. Preempts don’t always work as intended. You can go for a large penalty against
nothing. Its
also harder to explain telephone numbers to four people than it is to two.
V. Some things to not think about:
The state of your game.
Who your opponents are.
Recommend: Maintain your discipline in opening
preempts. Leave these things for your
partners’ consideration in further competition.
VI. Responding to preempts – Think tricks, not point count. Partner has the hand that you expect (that
again?), making your responses much easier.
Partner has already overbid by 2, 3 or 4 tricks (you should know
which).
Raises - Be direct. Decide where and how high and bid it
immediately.
Some examples:
None Vul. Auction: 2♠, Pass ?; or 2♠,
Double ?
♠ A92 ♥ K9 ♦ KQ92 ♣ AJ98 bid 4♠, hoping to
make it or defend.
♠ AT86 ♥ 5 ♦ T872 ♣ K762 bid 4♠, hoping to raise the pain level.
♠ 986 ♥ Q7 ♦ KJ532 ♣ T94 bid 3♠, total tricks.
♠ J98 ♥ K54 ♦ AQ3 ♣ Q852 bid 3♠, total tricks.
New
Suits are Forcing by an unpassed hand.
None vul. Auction: 3♣, Pass You hold:
♠ AK7543 ♥ A73 ♦ 6 ♣ K84. Bid 3♠.
You’ll play 4♠ if partner can support otherwise you’ll bid 5♣.
3NT is to play. Over a minor suit preempt this promises some useful cards in
partner’s preempted suit plus some outside stoppers. Over a major suit preempt this is probably a
running minor plus outside stoppers.
Don’t try to rescue partner.
With a weak hand and no fit for
partner just pass and hope the opponents can’t sort it out.
The Last Guess – a short Digression. In competition, you
should bid to a level where you don’t know what the opponents should do. Make them take the last guess. They may get it right but sometimes they’ll
get it wrong. Pay attention to the
vulnerability. Here’s a recent example
of my having to take the last guess at the 6 level.…
Vul vs. not I held:
♠ AJT963 ♥ AKQ6 ♦ A7 ♣
9
I evaluated my hand at 4 losers and
quite properly opened it 2♣.
My plan was to get both of my suits
into the auction and play the best major fit.
My Left hand opponent overcalls 2♦; my partner passed; Now my right hand opponent bids 6♦! Your call? URK. What a horrible
guess to have to make.
In preemptive auctions, the last
guess seems to occur most often at the 3 level or the 5 level. The opponents need to guess to bid game at
the 3 level or to double you or bid on at the 5 level.
Here are some 3 level examples:
None Vul. Partner deals and opens 2♥, the next player doubles or
passes.
You hold:
♠ Q4 ♥ J73
♦ A984 ♣ A752
♠ JT94
♥ K6 ♦ QT75 ♣ AT9
♠ AQ83 ♥ 9854 ♦ 642 ♣ 94
In all cases, 3♥ seems to put
the last guess to the opponents. They
may or may not double you for penalties.
If an opponent now bids 3♠, then its not
clear if their partner should go on to 4♠. We have introduced a level of uncertainty
into the auction. Note: It is perfectly OK to raise partners weak 2
bid with honor doubleton in their suit (Billy Miller).
Here’s an example when you’re making the opponents take the last
guess at the 5 level…
None Vul. Auction: 3♥, 3♠ ?; or Pass, Pass, 3♥, 3♠, ?
You hold:
♠ 93 ♥ K954 ♦ AJT ♣ 9875
Bid 5♥ immediately. The opponents rate to make
4♠. Make them take the guess to bid on or double your contract.
VII. Introducing the Partnership
Preempting Worksheet -- click HERE
(HOMEWORK ALERT)
Final Quote:
“You don't learn to hold your own in the world by standing on guard, but
by attacking, and getting well-hammered yourself.”
-- George Bernard Shaw
♠ ♥
♦ ♣