BASIC BRIDGE TECHNIQUES

By Steve Turner

 

In this session we are going to examine some concepts with which the successful player needs to be familiar.  There is nothing particularly difficult here yet many people have failed when tested at the table.

 

1.  The Holdup

 

Hand #1

Dlr

 N

Vul

E-W

S

A96

H

K98

D

Q753

C

Q53

S

KJ742

H

107

D

9842

C

J6

    

S

Q103

H

6543

D

J6

C

A1094

 

S

85

H

AQJ2

D

AK10

C

K872

West

North

East

South

 

Pass

Pass

1NT

   Pass

   3NT

All Pass

    

 

West leads his fourth best spade.  Plan your play.

 

SOLUTION:  You have only eight tricks so you must develop a club trick.  First, you must duck the first two spade leads and win the third, in case West started with 5 spades.    Then you must hope that East holds the Ace of clubs.  If East holds a fourth spade, the suit is divided 4-4 and you make the hand.  If the club Ace is in the West hand, you cannot make the contract.    
 

NOTE:  The small doubleton spade should not deter you from opening 1NT.  If you open 1C, you have no good rebid.


2.  Count Your Tricks

 

Hand #2

Dlr

 N

Vul

E-W

S

A96

H

QJ1065

D

AK4

C

KJ

S

KJ42

H

K42

D

96

C

8753

    

S

Q53

H

987

D

1052

C

A1094

 

S

1087

H

A3

D

QJ873

C

Q62

West

North

East

South

 

1H

Pass

1NT

   Pass

   2NT

   Pass

    3NT

All Pass

 

 

 

 

West leads his fourth best spade.  Play your play.

 

SOLUTION:  Although the spade Deuce suggests a four-card suit, there is no reason not to holdup and win the second spade.  This is just good technique (vs. sneaky opponents). A quick tally of your tricks shows only seven: 1 spade, 1 heart, and 5 diamonds.  Although the heart suit is attractive, unless the King is doubleton in the East hand, taking a winning heart finesse will only give you one more trick and, if it loses, there is a fifth trick for the defense .  Playing on clubs will give you the two extra tricks you need.  Notice that, in this example, if declarer takes the losing heart finesse, the contract will fail in an ice cold contract.

 

3.  The Safety Play

 

Hand #3

Dlr

 N

Vul

E-W

S

A862

H

QJ102

D

K94

C

AK

S

 

H

654

D

J763

C

J76532

    

S

J1054

H

987

D

105

C

Q1094

 

S

KQ973

H

AK3

D

AQ82

C

8

West

North

East

South

 

1NT

Pass

2H

   Pass

   3S

   Pass

   4NT

   Pass

   5H

   Pass

   5NT

   Pass

   6H

   Pass

   7S

All Pass

 

 

 


West leads his fourth best club.  Plan your play.

SOLUTION:  The only thing that can defeat this hand is a 4-0 spade break.  Since you cannot pick up the suit if West has four spades, your first play must be the Ace of spades.  Now you can pick up East’s trumps.  A low spade to your hand will quickly put North busy looking for a new partner.  Actually this shouldn’t be titled “Safety Play”; rather it is the ONLY play. 

Hint:  Look for a potential problem before you play to trick one.

 

  1. Ignore the Minor - Go for 3NT

 

Hand #4

Dlr

  N

Vul

E-W

S

A105

H

10

D

Q109

C

KJ9853

S

764

H

K7542

D

J82

C

A7

    

S

J983

H

J986

D

K64

C

64

 

S

KQ2

H

AQ3

D

A753

C

Q102

West

North

East

South

 

Pass 

Pass

1NT

 Pass

3NT

All Pass

 

 

At duplicate, it is rarely correct to head for a minor suit game.  It just doesn’t score as well.  This hand is a typical example.  Those in 5C will make four or five depending upon the opening lead and the diamond guess.  Even those successful in 5C will only score +400.  Assuming a heart lead in 3NT, those declarers have an easy eleven tricks for +460.  Without a heart lead there are still ten certain tricks for +430.  Hint: Be certain there is a wide-open suit before bypassing game in NT.  Even then the opponents may not be able to cash five tricks before you have nine.

 

5.  Open 1NT and 2NT with Semi-balanced Hands

 

Hand #5

Dlr

  S

Vul

E-W

S

A982

H

Q932

D

Q10

C

KJ3

S

Q1073

H

10765

D

K7

C

A98

    

S

654

H

K84

D

984

C

7654

 

S

KJ

H

AJ

D

AJ6532

C

Q102

West

North

East